We were delighted to see our very own Tom Dale accepted as part of the  QuestLab Network, with Studio Wayne McGregor. This is a three-year artist development initiative funded by Arts Council England’s Ambition for Excellence to create a new network of dance artists, developers, technologists and commercial organisations, leading to the development and delivery of performance and engagement projects around the country.

Dance artists are selected to be part of the programme because they are open to new ways of thinking, and passionate about technology’s potential to augment artistic creativity and engagement within the arts.

A New Approach by Tom 


Late in 2019,  I was selected to be part of the second cohort of dance artists to make up the QuestLab network.

Joining me on this second year of the QuestLab Network were:

Wilkie Branson
Jo Cork
Tim Casson
Adrienne Hart
Divya Kasturi
Jess Murray
Lisa May Thomas

It felt like a long time since I had the opportunity to take part in an intensive with other artists as a participant so it was a treat to be with like-minded people all willing to inquire and share together their thoughts and experiences.

We arrived in London on Sunday 28th October 2019 to take part in an intensive that would include talks, seminars, excursions, demonstrations, workshops and socials packed into a heavy two-week schedule. The intensity of this experience was one which I wanted even though this was right in the middle of our company tour of STEP SONIC. One venue I had to miss out on performances at was the Riley Theatre in Leeds. I was particularly gutted about this as it had been a long time since we had taken work there and I love to see work on that stage and feel the energy of an audience like theirs. As it turned out there were particular sound challenges in that venue since we were creating live dance music from the dancers’ movement on stage and it was a bad one for me to miss especially as we were also having the work filmed there but I knew the QuestLab experience would be worth it in the long run and so had to be happy with the trade-off.

QuestLab took place at the uniquely designed Studio Wayne McGregor art Space. The studios are in the HERE EAST complex at the Queen Elizabeth Olympic Park in Stratford. The whole area is sparse and unusual, it feels like a place of new rules, realities and beginnings and of uncluttered efficiency but with wholly unfamiliar social and interaction spaces. The studios themselves are actually a joy to enter with a long and uncertain journey down a hanger-like corridor before entering a modern Escher style environment of stairs and divided spaces on a number of levels that could be navigated with multiple routes. The materials are raw, naked, tactile and again the vibe was clean and uncluttered but also flexible, unfixed, undetermined almost sketched. I liked the new spatial vibes as a workspace.

Over the course of the next week, we had presentations and seminars spanning many aspects of how creative technologies are integrating with art and life in innovative ways. To say the week was full is an understatement, it was bursting and impossible to comprehend everything all at once. I guess the most striking thing to notice is the simple rate of change that we are all subject to. Keeping up is noticeably one of the main issues facing humanity today. I got the sense that humanity is simply hanging on with its fingertips and perhaps we are closer to letting go than we think, ready to surrender to huge volumes of change. Technological advancement is an unstoppable life force that will sweep us along as we allow it to enhance or fragment our bodies, societies, and cultures.

Dance and choreography are about anything that moves from bodies, lights, projections, space, aura, energy, flow, the space between things, on both a macro and micro scale and everything in between. As a choreographer now it really feels that you have to really broaden your senses and awareness to take in the full scope of the art-form. I relish this as dance is more obviously moving beyond the physical limits of the body. There has long been a shared empathy with architects with both crafting movement within space but now it seems that the expertise of a choreographer or dance artist is so transferable into many aspects of new creative tech. There are so many applications that really want to understand human movement in a given environment or situation and it is becoming clear that we as movement artists have a lot of knowledge, experience and ability to bring to these fields. On a Sunday, we had a free and flowing session with Wayne McGregor discussing these things where he really provoked an articulated response as he implored us to value the transferable skills inherent in our art-form and profession. “Technology is always at the service of the body,” he said, and the body is the interface in many new creative technologies with advances in animation, visual effects, cross reality, User Experience, computer and video games, and visual computing. These mediums will require people with spatial logic, spatial skills, people who understand the transference of weight, flow and energy and who are sensitive to communicative contact and have a general kinaesthetic intelligence. Furthermore, we are experimental in our work which enables us to find failures within a system, something that is invaluable to these industries. There are many skills that we simply take for granted but that are valuable assets in working out the problems and opportunities in new creative tech.

“what is the future of the human body in a world beset by inequality as the principle force of evolution – natural selection – is replaced by intelligent design and how might subcultural movements and trends shape this”?

A large part of the QuestLab experience was to provoke a sense of self-reflection asking questions of our practice and previous ways of working which really encouraged me to focus on our audiences and users and how I might make our work more accessible across different distribution channels in order to reach people that would respond positively to our work, and then also how might different distribution channels affect the work itself. There has been a big push from inside the industry to get decent work online and I believe this could be done well but I really think we must resist the temptation to just video work made for Theatre and live performance and then broadcast that online. This does no justice to the art-form and would give new audiences a far from a positive perspective on the live performing arts in my opinion. I thought it was about time that we aimed to contribute positively to this domain in some way, but how?  

As a choreographer and movement director working with the body, in dynamic time and space, I am obviously really intrigued by the possibilities of cross reality. I’ve often worked with more than one visual medium at the same time so to be able to coordinate and weave these elements without the boundaries of physics seems an obvious space for me to jump into. When I am making work I often instinctively choreograph work from a 360º perspective, I guess because of the organic “un-staged” quality I might be looking for at times and it feels a natural step for me to give the audience free right to roam around and even amongst the choreographic work. I’m so intrigued about the directorial, compositional and choreographic possibilities. There seems to be an almost shaman-like possibility here as we can potentially craft at the limits of human physicality both with the body and its environment. Furthermore, from an engagement point of view, I feel that creating something in the digital realm will really enable me to make our work accessible to electronic music and digital art enthusiasts and communities that have inspired much of TDC’s aesthetics over the years but who might for one reason or another not venture to the theatre to see the kind of contemporary performance that we offer. I’ve often talked about how music is and has been an aesthetic leader within the arts and how it is time for us to start giving something back. I feel with new creative technologies we have a way to bring something back to those communities, truly combining the art-forms creating ideas and experiences that go way beyond music video collaborations of the past. We are looking at movement, sound and visuals that only live for and with each other within dynamic time and spatial relationship. With our skills, this should be a new art-form that we can help to bring about.

TDC is partnering with the Confetti Institute of Creative Technologies and Mixed Reality Lab at the University of Nottingham to investigate a project we are calling SURGE Digital.